Class SwitchIn
If SwitchIn(true), put everything from the top input onto the top pipeline. If SwitchIn(false), put everything from the bottom input onto the top pipeline. If no argument given, treat the first value seen as if it was passed as the argument.
Inheritance
System.Object
SwitchIn
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Fluency.Execution.Functions.BuiltIn
Assembly: Execution.dll
Syntax
public class SwitchIn : ITopIn, IBottomIn, ITopOut, IFunction
Constructors
| Improve this Doc View SourceSwitchIn(Value[])
Declaration
public SwitchIn(Value[] arguments)
Parameters
| Type | Name | Description |
|---|---|---|
| Value[] | arguments |
Properties
| Improve this Doc View SourceBottomInput
Declaration
public GetNext BottomInput { set; }
Property Value
| Type | Description |
|---|---|
| GetNext |
Name
Declaration
public string Name { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
TopInput
Declaration
public GetNext TopInput { set; }
Property Value
| Type | Description |
|---|---|
| GetNext |
Methods
| Improve this Doc View SourceTop()
Declaration
public Value Top()
Returns
| Type | Description |
|---|---|
| Value |